We have chosen to develop multiple-choice games for several reasons. First and foremost, we like to focus on interesting choices. Many games work by surrounding interesting choices with lots of tactical play or interactions with a set of game systems. That can be fun, but it means that relatively little of the playing experience is about making choices at a high-level. In contrast, by creating a game system that is all about multiple-choice interactions, we can focus on the choices we find interesting—moral choices, trade-offs between different values and characteristics, and so forth. When you play one of our games, you should be making meaningful choices all the time.
Painting found in basement by junk dealer is a Picasso
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